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Howl: A Tale of Wolves (Spine Animation)

I was mainly in charge of creating the main playable characters (i.e - adult mother wolf, puppies). They had many states (from walking, running, jumping). The characters also have facial expressions rigged. Sketches are included as a way to conceptualise and do anatomy studies.

Spine Animation for the main character, NPCs.

Spine Animation for the main character, NPCs.

Game Trailer

Conceptual sketches on wolves

Conceptual sketches on wolves

Wolf pup Head profile sketches

Wolf pup Head profile sketches