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打包 Food Fight - Main Character

打包 Food Fight is a 6 months collaborative project created by Team Sum. I had the opportunity to work on the 3D model and texture on one of the characters in our project. The character is based off our concept artist's design, it was sculpted in ZBrush and later retopologize in 3dsMax. Aside from the character modelling & texturing , I was a 3D generalist to assist the team in modelling props (table, concrete structures, mountains), working on the environment layout and lastly, UE4 technical shaders (hair anisotropy, SSS, fire). Special thanks to my team mates for putting the extra mile to collectively improve the character and making this project a worthwhile time for learning!

Greyscale Profile

Greyscale Profile

Greyscale Close Up

Greyscale Close Up

Character design by our team's concept artist, Anthea

Character design by our team's concept artist, Anthea