Work Archives I've previously done but didn't make it across to production done with Unity.
Testing out Watering Can with fluid shader.
Watering Can from First Person View
Watering Can from Side View
Fire trail VFX, only appears and changes based on parent object's speed.
Cloth simulation to test out on interactive feature when users pass objects through plants.
Early testing with cloth simulation (eventually for plants)
Raining Shader tested on some geometric shapes + models.
Raining shader tested on plants (to simulate what it looks when the plants get sprayed with water.